
/**人物状态定义 */
export enum PlayerItemState {
    /**空手状态 */
    PS_Idle,
    /**拾取状态 */
    PS_Pickup,
    /**移动中状态 */
    PS_MoveKing,
    /**前往卸载货物 */
    Ps_MoveToPutDown,
    /**前往装载货物 */
    Ps_MoveToGet,
    /**正在获取货物状态 */
    PS_Ready_Get,
    /**正在放下货物状态 */
    PS_Ready_PutDown,

}


export default class GameDefin {

    static AnimationName_Idle: string = 'Idle';
    static AnimationName_Run: string = 'Run';
    static AnimationName_Attack: string = 'Attack';
    static AnimationName_Victory: string = 'Victory';
    static AnimationName_Attack2: string = 'Attack_2';
    static AnimationName_Skill_One: string = 'Skill_One';
    static AnimationName_Hit: string = 'Hit';
    static AnimationName_Dead: string = 'Dead';
    static AnimationName_Fall: string = 'Fall';
}

//动作状态机的 枚举
export enum EntityState {
    EnTity_NULL,
    Idle,
    Run,
    Hit,
    Attack,
    Skill,
    Death,
    Victory,
}
